Unit 4: Vision, sound and radiation

Table of Contents

The Human Eye and Vision

Working of a human eye

The human eye works very much like a digital camera, capturing light and converting it into electrical signals for the brain.

  1. Cornea: The transparent outer layer at the front. It does most of the focusing (refraction) of light.
  2. Iris & Pupil: The iris is the coloured part (e.g., blue, brown). It is a muscle that controls the size of the pupil (the black hole in the center).
    • In bright light, the iris closes the pupil to reduce the amount of light entering.
    • In dim light, the iris opens the pupil to let more light in.
  3. Lens: A flexible, transparent structure located behind the iris. Its job is fine-tuning the focus. Muscles attached to the lens (ciliary muscles) can change its shape:
    • To see distant objects: The lens becomes thinner and flatter.
    • To see nearby objects: The lens becomes thicker and more curved (this is called accommodation).
  4. Retina: The light-sensitive layer at the back of the eye, like the sensor in a camera. It contains millions of photoreceptor cells:
    • Rods: Highly sensitive to light, used for night vision and detecting motion. They do not see colour.
    • Cones: Less sensitive, but used for seeing colour and fine detail. They work best in bright light.
  5. Optic Nerve: The photoreceptors convert the light image into electrical signals, which are sent to the brain via the optic nerve. The brain then interprets these signals as "vision."

Vision Defects and Concept of Colour

Vision Defects

A "normal" eye can focus light from distant objects perfectly onto the retina when the lens is relaxed. Common defects occur when this focusing is incorrect.

Concept of Colour

"White" light (like from the sun) is actually a mixture of all visible colours. This can be seen in a rainbow or when light passes through a prism, splitting into a spectrum (Red, Orange, Yellow, Green, Blue, Violet).

An object's colour is determined by the wavelengths of light it reflects.

In the retina, we have three types of cone cells, each most sensitive to a different wavelength:
(L) Red, (M) Green, and (S) Blue.
Your brain creates all the colours you see by mixing and comparing the strength of the signals from these three cone types. (This is the "RGB model" used in TVs and monitors).


Radiation and Rays

Radiation is the emission or transmission of energy in the form of waves or particles through space or a material medium. This includes:

Ionizing vs. Non-Ionizing Radiation:

The Radiation Poisoning

Radiation poisoning (or Acute Radiation Syndrome - ARS) is an acute illness caused by exposure to a large dose of ionizing radiation over a short period of time.

Medical Applications of Radiation

We can use radiation in controlled ways for great medical benefit, mostly in two categories:

  1. Diagnostics (Imaging): Using radiation to "see" inside the body.
    • X-rays: X-rays pass through soft tissue (muscle, fat) but are blocked (absorbed) by dense tissue (like bone). A detector on the other side creates a "shadow" image, showing bones clearly.
    • CT Scans: A "Computed Tomography" scan is like a 3D X-ray. An X-ray machine spins around the body, taking many cross-section "slices," which a computer then assembles into a detailed 3D image. (See Unit 5)
    • Nuclear Medicine: A patient ingests or is injected with a radioactive "tracer." The tracer is designed to collect in a specific organ (e.g., the thyroid). A "gamma camera" then detects the gamma rays coming *out* of the patient, showing how the organ is functioning.
  2. Therapy (Treatment):
    • Radiotherapy (Cancer Treatment): Uses very high-energy X-rays or gamma rays in a focused beam to kill cancer cells. The beam is aimed at the tumor from many different angles, so the tumor gets a massive, lethal dose, while the surrounding healthy tissue only gets a small, survivable dose from each pass.

The Ear and Hearing

The Ear (Working)

The ear is a complex organ that converts sound waves (pressure waves in the air) into electrical signals for the brain.

  1. Outer Ear: The visible part (pinna) acts like a funnel, collecting sound waves and guiding them into the ear canal.
  2. Middle Ear: The sound waves hit the eardrum (tympanic membrane), causing it to vibrate. These vibrations are passed along and amplified by three tiny bones (the ossicles): the malleus (hammer), incus (anvil), and stapes (stirrup).
  3. Inner Ear: The stapes pushes on a membrane called the oval window, sending the vibrations into the cochlea. The cochlea is a spiral-shaped, fluid-filled tube. Inside it, tiny hair cells are "tuned" to different frequencies. High-frequency sounds vibrate the hair cells near the entrance, while low-frequency sounds vibrate the ones deep inside. When a hair cell vibrates, it sends an electrical signal to the brain via the auditory nerve.

Hearing Spectra

The hearing spectrum (or audible range) is the range of sound frequencies that can be heard by a species.


Sound and Acoustics

Sound Waves and Hearing

Sound is a mechanical wave, which means it needs a medium (like air, water, or a solid) to travel. It cannot travel through a vacuum. It is a longitudinal wave, meaning the particles of the medium vibrate *parallel* to the direction of the wave's travel (creating compressions and rarefactions).

Hearing is the brain's perception and interpretation of these vibrations, as detected by the ear.

Sound Intensity (I)

Sound intensity is the power of a sound wave per unit area. It is an objective, physical measurement of the energy the wave carries.

I = Power / Area (Units: Watts/m²)

The human ear can detect a *vast* range of intensities, from the "threshold of hearing" (I₀ = 10⁻¹² W/m²) to the "threshold of pain" (I ≈ 1 W/m²).

The Decibel Scale (dB)

Because the range of intensities is so huge, we use a logarithmic scale called the decibel scale to measure sound level (β). This scale is much more manageable and better matches our perception of "loudness."

β (in dB) = 10 × log₁₀ ( I / I₀ )
Understanding the log scale:
Sound Source Sound Level (dB)
Threshold of Hearing (I₀) 0 dB
Quiet whisper ~30 dB
Normal conversation ~60 dB
Heavy city traffic ~85 dB
Rock concert / Jet engine ~120 dB (Threshold of Pain)

Noise Pollution

Noise is defined as any unwanted or unpleasant sound, especially one that is loud or disruptive. Noise pollution is the presence of such sound at levels that are harmful to human and animal life.

Effects:

Any sound above 85 dB can cause permanent hearing damage with prolonged exposure.

Acoustics of loading and reverberation

Acoustics is the science of sound, particularly how it behaves in an enclosed space (like a concert hall or classroom).